CRIBBAGE(6)
NAME
cribbage − the card game cribbage
USAGE
/usr/games/cribbage [ −req ] name ...
DESCRIPTION
Cribbage allows you to play the cribbage card game. The program plays one hand, and you play the other. At the beginning of the game, you are asked whether or not you need to see the rules of the game. If so, the program prints the appropriate section from According to Hoyle, using the more(1) program for scrolling. Cribbage options include the following:
−e Provide an explanation of the correct score, when the player makes a mistakes scoring his hand or crib. (This is especially useful for beginning players.)
−q Print a shorter form of all messages. (This is only recommended for users who have played the game without specifying this option.)
−r Randomly cut the deck, instead of asking the player to cut it.
Cribbage first asks you whether you want to play a short game (“once around”, to 61) or a long game (“twice around”, to 121). A response of ‘s’ results in a short game; any other response results in a long game.
At the start of the first game, the program asks you to cut the deck to determine who gets the first crib. You should respond with a number between 0 and 51, indicating how many cards down the deck is to be cut. The player who cuts the lower ranked card gets the first crib. If more than one game is played, the loser of the previous game gets the first crib in the current game.
For each hand, the program first prints what is in the hand, and whose crib it is. It then asks you to discard two cards into the crib. The cards are prompted for one per line, and are typed as explained below.
After discarding, the program cuts the deck (if it is your crib) or asks you to cut the deck (if it’s the program’s crib). In the latter case, the appropriate response is a number from 0 to 39 indicating how far down the remaining 40 cards are to be cut.
After cutting the deck, play starts with the non-dealer (one who doesn’t have the crib) leading the first card. Play continues until all cards are exhausted. The program keeps track of the scoring of all points and the total of the cards on the table.
After play, the hands are scored. The program asks you to score your hand (and the crib, if yours) by typing in the appropriate cards (and the cut card enclosed in brackets). Play continues until one player reaches the game limit (61 or 121).
Typing a carriage return when numeric input is expected is equivalent to typing the lowest legal value; when cutting the deck, this is equivalent to choosing the top card.
Cards are specified as rank followed by suit. You may specify ranks by typing a one-character identifier, or by spelling out the rank as a word. Following are valid entries:
a ace
2 two
3 three
4 four
5 five
6 six
7 seven
8 eight
9 nine
t ten
j jack
q queen
k king
Likewise, suits may be specified by one of the following:
s spaces
h hearts
d diamonds
c clubs
A card may be specified as: <rank> “ ” <suit>, or: <rank> “ of ” <suit>. If the single letter rank and suit designations are used, you may omit the space separating the suit and rank. Also, if only one card of the desired rank is playable, you need only type the rank. For example, if your hand is “2H, 4D, 5C, 6H, JC, KD” and you want to discard the king of diamonds, you could type any of the following: “k”, “king”, “kd”, “k d”, “k of d”, “king d”, “king of d”, “k diamonds”, “k of diamonds”, “king diamonds”, or “king of diamonds”.
FILES
/usr/games/cribbage