INTRO(1) BSD INTRO(1)
NAME
intro - introduction to commands
DESCRIPTION
This section describes publicly accessible commands in alphabetic order.
Certain distinctions of purpose are made in the headings, as shown below:
(1) Commands of general utility.
(1C) Commands for communication with other systems.
(1G) Commands used primarily for graphics and computer-aided design.
N.B.: Commands related to system maintenance used to appear in section 1
manual pages and were distinguished by (1M) at the top of the page.
These manual pages now appear in section 8.
DIAGNOSTICS
Upon termination, each command returns two bytes of status. One byte is
supplied by the system giving the cause for termination, and (in the case
of "normal" termination) one is supplied by the program; see wait(1), and
exit(2). The former byte's value is 0 for normal termination, the latter
is customarily 0 for successful execution, nonzero to indicate troubles
such as erroneous parameters, bad or inaccessible data, or other
inability to cope with the task at hand. It is called variously "exit
code", "exit status", or "return code", and is described only where
special conventions are involved.
SEE ALSO
domain(1)
Section 6 (for computer games),
Getting Started with Domain/OS, and
Using Your BSD Environment.