SIGINTERRUPT(3) BSD SIGINTERRUPT(3)
NAME
siginterrupt - allow signals to interrupt system calls
SYNOPSIS
siginterrupt(sig, flag);
int sig, flag;
DESCRIPTION
siginterrupt is used to change the system call restart behavior when a
system call is interrupted by the specified signal. If the flag is false
(0), then system calls will be restarted if they are interrupted by the
specified signal and no data has been transferred yet. System call
restart is the default behavior on 4.2 BSD.
If the flag is true (1), then restarting of system calls is disabled. If
a system call is interrupted by the specified signal and no data has been
transferred, the system call will return -1 with errno set to EINTR.
Interrupted system calls that have started transferring data will return
the amount of data actually transferred. System call interrupt is the
signal behavior found on 4.1 BSD and AT&T System V UNIX systems.
Note that the new 4.2 BSD signal handling semantics are not altered in
any other way. Most notably, signal handlers always remain installed
until explicitly changed by a subsequent sigvec(2) call, and the signal
mask operates as documented in sigvec(2). Programs may switch between
restartable and interruptible system call operation as often as desired
in the execution of a program.
Issuing a siginterrupt(3) call during the execution of a signal handler
will cause the new action to take place on the next signal to be caught.
NOTES
This library routine uses an extension of the sigvec(2) system call that
is not available in 4.2BSD, hence it should not be used if backward
compatibility is needed.
DIAGNOSTICS
A 0 value indicates that the call succeeded. A -1 value indicates that
an invalid signal number has been supplied.
SEE ALSO
sigvec(2), sigblock(2), sigpause(2), sigsetmask(2).