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SNAKE(6)                             BSD                              SNAKE(6)



NAME
     snake, snscore - display chase game

SYNOPSIS
     /usr/games/snake [ -wn ] [ -ln ]
     /usr/games/snscore

DESCRIPTION
     snake is a display-based game which must be played on a termcap(5)
     supported screen. The object of the game is to make as much money as
     possible without getting eaten by the snake.  The -l and -w options allow
     you to specify the length and width of the field.  By default the entire
     screen (except for the last column) is used.

     You are represented on the screen by an I.  The snake is 6 squares long
     and is represented by S's.  The money is $, and an exit is #.  Your score
     is posted in the upper left hand corner.

     You can move around using the same conventions as vi(1), the h, j, k, and
     l keys work, as do the arrow keys.  Other possibilities include:

     sefc These keys are like hjkl but form a directed pad around the d key.

     HJKL These keys move you all the way in the indicated direction to the
          same row or column as the money.  This does not let you jump away
          from the snake, but rather saves you from having to type a key
          repeatedly.  The snake still gets all his turns.

     SEFC Likewise for the upper case versions on the left.

     ATPB These keys move you to the four edges of the screen.  Their position
          on the keyboard is the mnemonic, e.g.  P is at the far right of the
          keyboard.

     x    This lets you quit the game at any time.

     p    Points in a direction you might want to go.

     w    Space warp to get out of tight squeezes, at a price.

     !    Shell escape

     CTRL/Z
          Suspend the snake game, on systems which support it.  Otherwise an
          interactive shell is started up.

     To earn money, move to the same square the money is on.  A new $ will
     appear when you earn the current one.  As you get richer, the snake gets
     hungrier.  To leave the game, move to the exit (#).

     A record is kept of the personal best score of each player.  Scores are
     only counted if you leave at the exit, getting eaten by the snake is
     worth nothing.

     As in pinball, matching the last digit of your score to the number which
     appears after the game is worth a bonus.

     To see who wastes time playing snake, run /usr/games/snscore .

FILES
     /usr/games/lib/snakerawscores database of personal bests
     /usr/games/lib/snake.log      log of games played
     /usr/games/busy               program to determine if system too busy

BUGS
     When playing on a small screen, it's hard to tell when you hit the edge
     of the screen.

     The scoring function takes into account the size of the screen.  A
     perfect function to do this equitably has not been devised.

Typewritten Software • bear@typewritten.org • Edmonds, WA 98026