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DISP7E.DEX
Rev 3.1 : Built June 2, 1989   9:37:23 am (EDT)
Description: 8 Plane, 1280 X 1024 Color Diagnostic

10 ..... Host Port Test

            This test verifies the host interface registers of the TMS34010
         processor.  These registers control information to and from the AT
         bus.

20 ..... EPROM Checksum Test

            This test verifies the EPROM by doing a checksum test.

30 ..... Shadow Ram Test

            This test verifies the 1k byte shadow ram which is accessible both
         by the Apollo CPU and the PG1281 CPU (the TMS34010).

40 ..... CGA Ram Test

            This test verifies the 16k byte ram.

50 ..... Cursor Port Test

            This test verifies the CURSOR PORT registers.  These registers are
         used to communicate a new XY coordinate for the graphic cursor.

60 ..... Fifo Test

            This test verifies the two 4k FIFOs and the ERROR PORT register.

70 ..... GSP (Graphic System Processor) Test

            This test verifies the graphic system processor chip, the TMS34010.

80 ..... Ram Test

            This test verifies the local ram.  This ram is used to store the
         downloaded shell and its working globals.

90 ..... Frame Buffer Test

            This test verifies the video rams (the frame buffer).

100 .... Roga Test

            This test verifies the functionality of the ROGA (RasterOp Gate
         Array) chip.

110 .... Vector Generator Test

            This test verifies the vector generator.

120 .... Ramdac Test

            This test verifies the functionality of the Brooktree chip that
         implements the look-up (lut) table.

130 .... 4k Window Test

            This test tests the 4k window to the frame buffer.

140 .... 5M Window Test

            This test verifies the 5M byte window to the frame buffer.  This
         window gives the Apollo CPU complete access to the frame buffer.

200 .... Visual Test

            This test will only be run when the operator specifically selects
         it (for exemple when the operator types "run disp7e 200" at the
         dex prompt) and is menu driven.  The help command will display each
         command that is available to the operator.  By typing one of six
         numbers, the various patterns, described below, will be displayed on
         the screen until any key on the keyboard is hit.  The test patterns
         are:

            BARS: The screen will be filled with two rows of bars each with
         sixteen increasing gray scale bars per row.  The top and bottom are
         identical except that the sequence is in reverse order.

            COLOR TEMP: Five, two inch squares are placed on a black background.
         A square is placed in each corner of the display and one in the center.
         The squares will change colors from white to red to green and then to
         blue when the operator hits a key on the keyboard, for each color.

            CONVERGE: A crosshatch pattern with the X lines approximately 95
         pixels apart from each other and the Y lines approximately 96 pixels
         apart from each other, is drawn on a black background.  A single pixel
         dot is located in the center of each crosshatch box.  The crosshatch
         pattens will change colors from white to red to green and then to blue
         when the operator hits a key on the keyboard, for each color.

            P&B (Pincushion and Barrel Distortion): A white border, one pixel
         wide, will be drawn on a black background.  White "tic" marks indicate
         the midpoints of each side, the top, and the bottom.

            Purity: A solid color fills the screen.  These colors will change
         from white to red to green and then to blue when the operator hits a
         key on the keyboard, for each color.

            LINEAR: This pattern consists of three parts.  The first part
         consists of six white circles.  A large circle is drawn in the center
         of the screen whose diameter is set to be equal to the lesser of the
         video height or width of the display.  A smaller circle is drawn at
         half the diameter and concentric with the larger circle.  A circle is
         also drawn in each of the four corners.  The diameter of the corner
         circles is equal to one-fifth of the display width.  The second part
         of the pattern consists of a white crosshatch pattern.  The last part
         of the pattern consists of white "tic" marks drawn along the
         horizontal and vertical centerlines of the crosshatch pattern.  The
         marks are one pixel thick and drawn at every other pixel location.
         Every fifth mark is drawn slightly longer.

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