VEC_$IADD_MULT_CONSTANT16 Domain/OS VEC_$IADD_MULT_CONSTANT16
NAME
vec_$iadd_mult_constant16 - add two 16-bit integer vectors, multiply by a
scalar
SYNOPSIS (C)
#include <apollo/base.h>
#include <apollo/vec.h>
void vec_$iadd_mult_constant16(
short int *start_vec,
short int *add_vec,
long int &length,
short int &constant,
short int *result_vec)
SYNOPSIS (Pascal)
%include '/sys/ins/base.ins.pas';
%include '/sys/ins/vec.ins.pas';
procedure vec_$iadd_mult_constant16(
in start_vec: univ vec_$integer16_vector;
in add_vec: univ vec_$integer16_vector;
in length: integer32;
in constant: integer16;
out result_vec: univ vec_$integer16_vector);
SYNOPSIS (FORTRAN)
%include '/sys/ins/base.ins.ftn'
%include '/sys/ins/vec.ins.ftn'
parameter (nvec = 10)
integer*2 start_vec(nvec), add_vec(nvec), result_vec(nvec), constant
integer*4 length
call vec_$iadd_mult_constant16(start_vec, add_vec, length, constant, result_vec)
DESCRIPTION
Vec_$iadd_mult_constant16 adds its two argument vectors, start_vec and
add_vec, then multiplies the result by the scalar constant, and stores
the final result in result_vec. It differs from vec_$add_mult_constant
in that the vectors being handled contain 16-bit integers.
The calculation performed is as follows:
For each integer I such that 1 <= I <= length,
result_vec(I) = (start_vec(I) + add_vec(I)) x constant
start_vec
An addend vector.
add_vec
An addend vector.
length
The number of elements to be summed; normally the same as the
number of elements in the vectors.
constant
The scalar constant by which the result of the addition is
multiplied.
result_vec
The vector created by adding start_vec and add_vec and multiplying
the resulting vector by constant.
NOTES
When vec_$iadd_mult_constant16 is used to operate on matrixes in C and
Pascal, mult_vec and result_vec are row vectors; in FORTRAN, they are
column vectors.
As in all the vec_$ calls, the result array must not overlap any of the
input arrays; the result array may be identical to an input, but must not
contain any subset of it. Because of pipelining, using overlapping
input and output arrays may cause incorrect results.
Vec_$iadd_mult_constant16, like all 16-bit integer routines, performs
poorly when compared to the 32-bit integer routines. Its use should be
avoided wherever possible, especially on high-performance workstations.
SEE ALSO
vec_$add_mult_constant, vec_$mult_add_constant, vec_$sub_mult_constant,
vec_$rsub_mult_constant, vec_$add_mult_constant_i,
vec_$dadd_mult_constant, vec_$dadd_mult_constant_i,
vec_$iadd_mult_constant, vec_$iadd_mult_constant_i,
vec_$iadd_mult_constant16_i.