VEC_$IADD_MULT_CONSTANT16_I Domain/OS VEC_$IADD_MULT_CONSTANT16_I
NAME
vec_$iadd_mult_constant16_i - add two 16-bit integer vectors, multiply by
a scalar
SYNOPSIS (C)
#include <apollo/base.h>
#include <apollo/vec.h>
void vec_$iadd_mult_constant16_i(
short int *start_vec,
long int &start_inc,
short int *add_vec,
long int &add_inc,
long int &length,
short int &constant,
short int *result_vec,
long int &result_inc)
SYNOPSIS (Pascal)
%include '/sys/ins/base.ins.pas';
%include '/sys/ins/vec.ins.pas';
procedure vec_$iadd_mult_constant16_i(
in start_vec: univ vec_$integer16_vector;
in start_inc: integer32;
in add_vec: univ vec_$integer16_vector;
in add_inc: integer32;
in length: integer32;
in constant: integer16;
out result_vec: univ vec_$integer16_vector;
in result_inc: integer32);
SYNOPSIS (FORTRAN)
%include '/sys/ins/base.ins.ftn'
%include '/sys/ins/vec.ins.ftn'
parameter (nvec = 10)
integer*2 start_vec(nvec), add_vec(nvec), result_vec(nvec), constant
integer*4 length
integer*4 start_inc, add_inc, result_inc
call vec_$iadd_mult_constant16_i(start_vec, start_inc, add_vec, add_inc,
& length, constant, result_vec, result_inc)
DESCRIPTION
Vec_$iadd_mult_constant16_i adds its two argument vectors, start_vec and
add_vec, then multiplies the result by the scalar constant, and stores
the final result in result_vec. It differs from vec_$add_mult_constant
in that the vectors being handled contain 16-bit integers.
This call, like all vec_$ calls ending in _i, takes a set of extra stride
arguments, one for every vector argument. The stride arguments determine
which elements in the array are actually processed. For instance, if the
stride for a particular array is set to 3, every third element in the
array will be processed by the routine. The stride arguments need not be
identical. If all stride arguments are set to 1, this call behaves
exactly like the version without the _i in its name.
The calculation performed is as follows: Initialize the counter vari-
ables J, K, and L to the low indices of the arrays start_vec, add_vec,
and result_vec. In Fortran, the low index will be 1; in C, it will be
0; in Pascal, it varies depending on the declaration.
Execute the following equations length times:
result_vec(L) = (start_vec(J) + add_vec(K)) x constant
J = J + start_inc
K = K + add_inc
L = L + result_inc
start_vec
An addend vector.
start_inc
The stride for start_vec.
add_vec
An addend vector.
add_inc
The stride for add_vec.
length
The number of elements to be summed; normally the same as the
number of elements in the vectors.
constant
The scalar constant by which the result of the addition is multi-
plied.
result_vec
The vector created by adding start_vec and add_vec and multiplying
the resulting vector by constant.
result_inc
The stride for result_vec.
NOTES
When vec_$iadd_mult_constant16_i is used to operate on matrixes in C and
Pascal, mult_vec and result_vec are row vectors; in FORTRAN, they are
column vectors.
As in all the vec_$ calls, the result array must not overlap any of the
input arrays; the result array may be identical to an input, but must not
contain any subset of it. Because of pipelining, using overlapping
input and output arrays may cause incorrect results.
Vec_$iadd_mult_constant16_i, like all 16-bit integer routines, performs
poorly when compared to the 32-bit integer routines. Its use should be
avoided wherever possible, especially on high-performance workstations.
SEE ALSO
vec_$add_mult_constant, vec_$mult_add_constant, vec_$sub_mult_constant,
vec_$rsub_mult_constant, vec_$add_mult_constant_i,
vec_$dadd_mult_constant, vec_$dadd_mult_constant_i,
vec_$iadd_mult_constant, vec_$iadd_mult_constant_i,
vec_$iadd_mult_constant16.