VEC_$ISUB_ADD_VECTOR16 Domain/OS VEC_$ISUB_ADD_VECTOR16
NAME
vec_$isub_add_vector16 - add two 16-bit integer vectors, subtract a third
SYNOPSIS (C)
#include <apollo/base.h>
#include <apollo/vec.h>
void vec_$isub_add_vector16(
short int *start_vec,
short int *sub_vec,
short int *add_vec,
long int &length,
short int *result_vec)
SYNOPSIS (Pascal)
%include '/sys/ins/base.ins.pas';
%include '/sys/ins/vec.ins.pas';
procedure vec_$isub_add_vector16(
in start_vec: univ vec_$integer16_vector;
in sub_vec: univ vec_$integer16_vector;
in add_vec: univ vec_$integer16_vector;
in length: integer32;
out result_vec: univ vec_$integer16_vector);
SYNOPSIS (FORTRAN)
%include '/sys/ins/base.ins.ftn'
%include '/sys/ins/vec.ins.ftn'
parameter (nvec = 10)
integer*2 start_vec(nvec), result_vec(nvec), sub_vec(nvec), add_vec(nvec)
integer*4 length
call vec_$isub_add_vector16(start_vec, sub_vec, add_vec, length, result_vec)
DESCRIPTION
Vec_$isub_add_vector16 subtracts the vector sub_vec from start_vec, adds
add_vec to the result, and stores the final result in result_vec. It
differs from vec_$sub_add_vector in that the vectors being handled con-
tain 16-bit integers. The calculation performed is as follows:
For each integer I such that 1 <= I <= length,
result_vec(I) = (start_vec(I) - sub_vec(I)) + add_vec(I)
start_vec
An addend vector.
sub_vec
A vector to be subtracted.
add_vec
An addend vector.
length
The number of elements to be operated on; normally the same as the
number of elements in the vectors.
result_vec
The vector created by subtracting sub_vec from start_vec and adding
add_vec.
NOTES
When vec_$isub_add_vector16 is used to operate on matrixes in C and Pas-
cal, start_vec, sub_vec, add_vec, and result_vec are row vectors; in FOR-
TRAN, they are column vectors.
As in all the vec_$ calls, the result array must not overlap any of the
input arrays; the result array may be identical to an input, but must not
contain any subset of it. Because of pipelining, using overlapping
input and output arrays may cause incorrect results.
Vec_$isub_add_vector16, like all 16-bit integer routines, performs poorly
when compared to the 32-bit integer routines. Its use should be avoided
wherever possible, especially on high-performance workstations.
SEE ALSO
vec_$add_mult_vector, vec_$sub_mult_vector, vec_$mult_add_vector,
vec_$mult_sub_vector, vec_$mult_rsub_vector, vec_$add_add_vector,
vec_$mult_mult_vector, vec_$sub_add_vector, vec_$sub_add_vector_i,
vec_$dsub_add_vector, vec_$dsub_add_vector_i, vec_$isub_add_vector,
vec_$isub_add_vector_i, vec_$isub_add_vector16_i.