DoTextureTranslateUV(3D) — Kubota Pacfic Computer Inc. (\*(Dd)
NAME
DoTextureTranslateUV − Create a texture attribute object that sets the translate factors for primitive uv coordinates
SYNOPSIS
C:
DtObject DoTextureTranslateUV(tu, tv)
DtReal tu;
DtReal tv;
FORTRAN:
INTEGER∗4 DOTTUV(TU, TV)
REAL∗8 TU
REAL∗8 TV
DESCRIPTION
DoTextureTranslateUV creates a texture attribute object that defines the translation values to be applied to the uv coordinates for a primitive object before they are used to access a 2-dimensional texture. tu is the translation factor in the u direction and tv is the translation factor in the v direction.
DoTextureTranslateUV is used in conjunction with DoTextureScaleUV <DOTSUV> to completely specify how a primitive object’s uv coordinates are transformed before they are used to access the texture. The DoTextureScaleUV <DOTSUV> is always applied before the DoTextureTranslateUV, regardless of the sequence in the scene database.
DEFAULTS
The default value for DoTextureTranslateUV is (0.,0.).
SEE ALSO
DoTextureMapDiffuseColor(3D), DoTextureMapEnviron(3D), DoTextureMapBump(3D), DoTextureMapTranspIntens(3D), DoTextureScaleUV(3D), DoTextureTranslateUVW(3D)
September 02, 1992