DoTextureTranslateUVW(3D) — Kubota Pacfic Computer Inc. (\*(Dd)
NAME
DoTextureTranslateUVW − Create a texture attribute object that sets the translate factors for primitive uvw coordinates
SYNOPSIS
C:
DtObject DoTextureTranslateUVW(tu, tv, tw)
DtReal tu;
DtReal tv;
DtReal tw;
FORTRAN:
INTEGER∗4 DOTTW(TU, TV, TW)
REAL∗8 TU
REAL∗8 TV
REAL∗8 TW
DESCRIPTION
DoTextureTranslateUVW creates a texture attribute object that defines the translation values to be applied to the uvw coordinates for a primitive object before they are used to access a 3-dimensional texture. The parameter tu is the translation factor in the u direction, tv is the translation factor in the v direction, and tw is the translation factor in the w direction.
DoTextureTranslateUVW is used in conjunction with DoTextureScaleUVW <DOTSW> to specify completely how a primitive object’s uvw coordinates are transformed before they are used to access the texture. The DoTextureScaleUVW <DOTSW> is always applied before the DoTextureTranslateUVW, regardless of the sequence in the scene database.
DEFAULTS
The default value for DoTextureTranslateUV is (0.,0.,0.).
SEE ALSO
DoTextureMapDiffuseColor(3D), DoTextureMapEnviron(3D), DoTextureMapBump(3D), DoTextureMapTranspIntens(3D), DoTextureScaleUVW(3D), DoTextureTranslateUV(3D)
September 02, 1992