A.OUT(4) INTERACTIVE UNIX System A.OUT(4)
NAME
a.out - common assembler and link editor output
SYNOPSIS
#include <a.out.h>
DESCRIPTION
The file name a.out is the default output file name from the
link editor ld(1). The link editor will make a.out execut-
able if there were no errors in linking. The output file of
the assembler as(1) also follows the common object file for-
mat of the a.out file although the default file name is dif-
ferent.
A common object file consists of a file header, a UNIX sys-
tem header (if the file is link editor output), a table of
section headers, relocation information, (optional) line
numbers, a symbol table, and a string table. The order is
given below.
File header.
UNIX system header.
Section 1 header.
...
Section n header.
Section 1 data.
...
Section n data.
Section 1 relocation.
...
Section n relocation.
Section 1 line numbers.
...
Section n line numbers.
Symbol table.
String table.
The last three parts of an object file (line numbers, symbol
table and string table) may be missing if the program was
linked with the -s option of ld(1) or if they were removed
by strip(1). Also note that the relocation information will
be absent after linking unless the -r option of ld(1) was
used. The string table exists only if the symbol table con-
tains symbols with names longer than eight characters.
The sizes of each section (contained in the header, dis-
cussed below) are in bytes.
When an a.out file is loaded into memory for execution,
three logical segments are set up: the text segment, the
data segment (initialized data followed by uninitialized,
the latter actually being initialized to all 0's), and a
stack. On your computer, the text segment starts at
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A.OUT(4) INTERACTIVE UNIX System A.OUT(4)
location virtual address 0.
The a.out file produced by ld(1) may have one of two magic
numbers in the first field of the UNIX system header. A
magic number of 0410 indicates that the executable must be
swapped through the private swapping store of the UNIX sys-
tem, while the magic number 0413 causes the system to
attempt to page the text directly from the a.out file.
In a 0410 executable, the text section is loaded at virtual
location 0x00000000. The data section is loaded immediately
following the end of the text section.
For a 0413 executable, the headers (file header, UNIX system
header, and section headers) are loaded at the beginning of
the text segment and the text immediately follows the
headers in the user address space. The first text address
will equal the sum of the sizes of the headers, and will
vary depending on the number of sections in the a.out file.
In an a.out file with 3 sections (.text, .data, and .bss)
the first text address is at 0x000000D0. The data section
starts in the next page table directory after the last one
used by the text section, in the first page of that direc-
tory, with an offset into that page equal to the 1st unused
memory offset in the last page of text. That is to say,
given that etext is the address of the last byte of the text
section, the 1st byte of the data section will be at
0x00400000 + (etext & 0xFFC00000) + ((etext+1) &
0xFFC00FFF).
On the 80386 computer the stack begins at location 7FFFFFFC
and grows toward lower addresses. The stack is automati-
cally extended as required. The data segment is extended
only as requested by the brk(2) system call.
For relocatable files the value of a word in the text or
data portions that is not a reference to an undefined exter-
nal symbol is exactly the value that will appear in memory
when the file is executed. If a word in the text involves a
reference to an undefined external symbol, there will be a
relocation entry for the word, the storage class of the
symbol-table entry for the symbol will be marked as an
``external symbol'', and the value and section number of the
symbol-table entry will be undefined. When the file is pro-
cessed by the link editor and the external symbol becomes
defined, the value of the symbol will be added to the word
in the file.
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A.OUT(4) INTERACTIVE UNIX System A.OUT(4)
File Header
The format of the filehdr header is
struct filehdr
{
unsigned short f_magic; /* magic number */
unsigned short f_nscns; /* number of sections */
long f_timdat; /* time and date stamp */
long f_symptr; /* file ptr to symtab */
long f_nsyms; /* # symtab entries */
unsigned short f_opthdr; /* sizeof(opt hdr) */
unsigned short f_flags; /* flags */
};
UNIX System Header
The format of the UNIX system header is
typedef struct aouthdr
{
short magic; /* magic number */
short vstamp; /* version stamp */
long tsize; /* text size in bytes, padded */
long dsize; /* initialized data (.data) */
long bsize; /* uninitialized data (.bss) */
long entry; /* entry point */
long text_start; /* base of text used for this file */
long data_start; /* base of data used for this file */
} AOUTHDR;
Section Header
The format of the section header is
struct scnhdr
{
char s_name[SYMNMLEN];/* section name */
long s_paddr; /* physical address */
long s_vaddr; /* virtual address */
long s_size; /* section size */
long s_scnptr; /* file ptr to raw data */
long s_relptr; /* file ptr to relocation */
long s_lnnoptr; /* file ptr to line numbers */
unsigned short s_nreloc; /* # reloc entries */
unsigned short s_nlnno; /* # line number entries */
long s_flags; /* flags */
};
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A.OUT(4) INTERACTIVE UNIX System A.OUT(4)
Relocation
Object files have one relocation entry for each relocatable
reference in the text or data. If relocation information is
present, it will be in the following format:
struct reloc
{
long r_vaddr; /* (virtual) address of reference */
long r_symndx; /* index into symbol table */
ushort r_type; /* relocation type */
};
The start of the relocation information is s_relptr from the
section header. If there is no relocation information,
s_relptr is 0.
Symbol Table
The format of each symbol in the symbol table is
#define SYMNMLEN 8
#define FILNMLEN 14
#define DIMNUM 4
struct syment
{
union /* all ways to get a symbol name */
{
char _n_name[SYMNMLEN]; /* name of symbol */
struct
{
long _n_zeroes; /* == 0L if in string table */
long _n_offset; /* location in string table */
} _n_n;
char *_n_nptr[2]; /* allows overlaying */
} _n;
long n_value; /* value of symbol */
short n_scnum; /* section number */
unsigned short n_type; /* type and derived type */
char n_sclass; /* storage class */
char n_numaux; /* number of aux entries */
};
#define n_name _n._n_name
#define n_zeroes _n._n_n._n_zeroes
#define n_offset _n._n_n._n_offset
#define n_nptr _n._n_nptr[1]
Some symbols require more information than a single entry;
they are followed by auxiliary entries that are the same
size as a symbol entry. The format follows.
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A.OUT(4) INTERACTIVE UNIX System A.OUT(4)
union auxent {
struct {
long x_tagndx;
union {
struct {
unsigned short x_lnno;
unsigned short x_size;
} x_lnsz;
long x_fsize;
} x_misc;
union {
struct {
long x_lnnoptr;
long x_endndx;
} x_fcn;
struct {
unsigned short x_dimen[DIMNUM];
} x_ary;
} x_fcnary;
unsigned short x_tvndx;
} x_sym;
struct {
char x_fname[FILNMLEN];
} x_file;
struct {
long x_scnlen;
unsigned short x_nreloc;
unsigned short x_nlinno;
} x_scn;
struct {
long x_tvfill;
unsigned short x_tvlen;
unsigned short x_tvran[2];
} x_tv;
};
Indexes of symbol table entries begin at zero. The start of
the symbol table is f_symptr (from the file header) bytes
from the beginning of the file. If the symbol table is
stripped, f_symptr is 0. The string table (if one exists)
begins at f_symptr + (f_nsyms * SYMESZ) bytes from the
beginning of the file.
SEE ALSO
as(1), cc(1), ld(1), brk(2). filehdr(4), ldfcn(4), line-
num(4), reloc(4), scnhdr(4), syms(4).
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