ortho(3) — Unix Programmer’s Manual
NAME
ortho - define an orthographic projection transformation
SYNOPSIS
C
ortho(left, right, bottom, top, near, far)
Coord left, right, bottom, top, near, far;
ortho2(left, right, bottom, top)
Coord left, right, bottom, top;
FORTRAN
subroutine ortho(left, right, bottom, top, near, far)
real left, right, bottom, top, near, far
subroutine ortho2(left, right, bottom, top)
real left, right, bottom, top
Pascal
procedure ortho(left, right, bottom, top, near, far: Coord);
procedure ortho2(left, right, bottom, top: Coord)
DESCRIPTION
Ortho specifies a box-shaped enclosure in the eye coordinate system that will be mapped to the viewport. Left, right, bottom, and top are the x and y clipping planes. near and far are distances along the line of sight from the eye space origin, and can be negative. The z clipping planes are at -near and -far.
Ortho2 defines a 2D clipping rectangle. When ortho2 is used with 3D world coordinates, the z values are left unchanged.
Both ortho and ortho2 load a matrix onto the transformation stack, overwriting whatever was there.
SEE ALSO
perspective, window
Silicon Graphics — R1c