pick(3) — Unix Programmer’s Manual
NAME
pick - put the system in picking mode
SYNOPSIS
C
pick(numnames)
long numnames;
FORTRAN
subroutine pick(numnam)
integer numnam
Pascal
procedure pick(numnames: integer);
DESCRIPTION
Pick facilitates the use of the cursor as a pointing object. When an image is drawn in picking mode, the screen does not change. Instead, a special viewing matrix is placed on the stack; it discards everything in the image that does not intersect a small neighborhood around the lower left corner of the cursor. Numnames specifies the maximum number of names to be saved by the system.
A name is a triplet of 32-bit numbers: an object identier, a tag in the object, and an offset from the tag. It identifies a drawing command that intersected the picking window.
SEE ALSO
clearhitcode, endpick, endselect, gethitcode, picksize, select
NOTE
This command can only be used in immediate mode.
Silicon Graphics — R1c