PhAddMergeTiles
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PhAddMergeTiles()
Merge two list tiles, eliminating overlap
Synopsis:
PhTile_t * PhAddMergeTiles( PhTile_t *tiles,
PhTile_t *add_tiles,
int *added );
Arguments:
- tiles
- A pointer to a list of tiles.
- add_tiles
- A pointer to a list of tiles that you want to merge into the tiles list.
- added
- NULL, or a pointer to a location that the function sets to:
- 0 if tiles or add_tiles is NULL, or tiles completely covers add_tiles
- 1 otherwise.
Library:
ph
Description:
PhAddMergeTiles() merges the list of tiles pointed to by add_tiles into the list pointed to by tiles and returns a pointer to the resulting list.
This function makes sure that the tiles in the merged list don't overlap.
Returns:
A pointer to the merged list. This isn't always the same as the tiles pointer.
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Don't free() the list of tiles; instead, use PhFreeTiles() to return the tiles to the internal pool. |
Classification:
Photon
| Safety: | |
|---|---|
| Interrupt handler | No |
| Signal handler | No |
| Thread | No |
See also:
PhClipTilings(), PhCoalesceTiles(), PhCopyTiles(), PhDeTranslateTiles(), PhFreeTiles(), PhGetTile(), PhIntersectTilings(), PhMergeTiles(), PhRectsToTiles(), PhSortTiles(), PhTile_t, PhTilesToRects(), PhTranslateTiles()
"Using damage tiles" in the Raw Drawing and Animation chapter of the Photon Programmer's Guide
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